Port & Starboard
Leader ( ”Captain”) calls out orders if a Scout (“Crew”) does not follow an order correctly, s/he is out.
Port: Run to the left side of the boat (one end of the room)
Starboard: Run to the right side of the boat (the other end of the room)
Hit the deck: lay down on your stomach (or if players don’t want to get dirty, they can crouch down)
Attention on deck: salute and yell, “Aye, aye captain!” — players may not move now until the captain gives the order of, “At ease!” (ie even if the captain gives a different order such as “port” the crew must continue to remain at attention until told “at ease”)
Three men in a boat: the crew must form groups of three and sing “Row, row, row your boat” Anybody who is not in a group of three is out.
Helicopters : Crew turn around on the spot with their arms outstretched.
Clear the deck: everyone must have their feet up off the floor
Scrub the deck: everyone on their knees scrubbing
Captain’s Quarters: everyone ran towards the captain and line up in a straight line in front of him/her.
Man-over-board: Players must find a partner as quickly as possible. One partner must lay on their stomach while the other places their foot on their partner’s back. Children without a partner or pairs that are too slow are eliminated.
Up Periscope: Every player falls on their back and sticks one leg in the air. The last ones are eliminated.
SHARK!!!!: Everyone must run to a designated base (multiple bases can be used). The last player to the base is eliminated.
Crow’s nest: All players must find a partner. The lightest player rides on their partner’s back. Those without partners or who assemble the crow’s nest too slowly are eliminated.
Sick turtle: Everyone falls onto their backs and waves hands and feet in the air.
Bow: Run to the front of the boat
Stern: Run to the back
Row the Boat: Each player finds a partner, sits face to face, holds hands, and pretends to row a boat. Players who can’t find partners or who are too slow are eliminated.
To make the game less competitive, players do not get “out.” Instead, if the captain notices that they do not follow an order, they must stand out for a count of 20.